Илья Пятыго (корреспондент раздела «Самопомощь»)
In the things I’ve done before Odysseus and some of the things I’ve done after Odysseus, I have focused a lot on creating emotional play for players, but I’ve also approached that with creating an abundance of content. Characters have so many plots they definitely aren’t going to get bored, and there’s going to be so many things they can do and interact with and have emotional contact with, that some of those things definitely work out. That’s the design philosophy. I’ve done quite a few of those kinds of larps, and in some ways Odysseus was very much that kind of larp, as well because there were a lot of things going on.。geek下载对此有专业解读
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